Problem+Solving+lesson+1

Bat WebQuest:

This original was a simple cyber hunt in [|Quia]. But we're going to turn this into a Problem Solving activity. See what's done here and then do the same to a cyber hunt you've created:

A few weeks ago, the manager of the bat house at the local zoo left for another zoo in Peru. Now, the bats getting sick and dying. The zoo has hired you to find out what's wrong and what can be done to make them healthy again. When you get to the bat house, you find that all their food is gone and the electricity has been turned off. Their ecosystem has been destroyed and needs to be rebuilt. They have one week to rebuild the exhibit before all the bats die.
 * 1. Define:**

//For a class of students, you may want to divide up the groups with different animals or have them compete for the contract, only one group's solution will be picked by the zoo. If you're doing a lesson on ecosystems, open it up to other animals. If it's a unit on bats, make it a competition.//

Students will then have to research the very same information the Quia game asked them to find, but they'll have to figure out the questions too, not just the answers.

Students will then develop a plan to have the research and exhibit rebuilt. They can even find out how much it would cost. There plan should include a timeline, who is responsible for what, and a rationale for why they built what they did. The teacher will then approve their plan, while secretly making sure they didn't leave anything out.
 * 2. Design:**

Students will then do the research for what bats need to survive in a zoo and find out how much that material costs. They should then create a presentation that the zoo officials would watch to explain why they chose the items they chose.
 * 3. Implement:**

Once done, students would write a journal entry about their experience after the teacher explained to each group why they got the grade they earned. Did everyone pitch in? Did they follow their timeline? Did they accomplish the goal?
 * 4. Evaluate:**